| Dsc 121 | Fall 2000 | Rev 24 Oct 99 |10 Foundation Meeting Notes========== 14:40 Mon 25 Oct ========== Prof Jose Bernardi: Summer Program presentation ========== Calendar Week 10 Studios 19 and 20 Week 11 Studios 21 and 22 Week 12 Studios 23 and 24 Week 13 Studios 25 and 26 Week 14 Studios 27 and 28 Week 15 Studios 29 and 30 Week 16 Studios 31 and 32 Five months to Graphic Design Application Holidays Thu 11 Nov Veterans Day Thu 26 Nov Thanksgiving There are only four (three) studios left after Thanksgiving Final presentations 10-16 Dec. ========== Announcements Early registration Early registration starts today. Check the web for schedule updates at: http://www.public.asu.edu/~detrie/Design_Foundation/schedule_120.html http://www.public.asu.edu/~detrie/Design_Foundation/schedule_122.html See the Design Office for Schedule revisions. See the Advising Office for early registration. Work load increases in Spring with two studios Do not take DSC 236 Computer Modeling until second year Guest Lectures Nov 08 Prof Jose Bernardi - Poetics of Materials Nov 15 Prof Paul Randall - Materials and Processes Nov 22 Prof Michael Kroeger - Visible Language Semiotics ========== Studio Notes - idea and idea form - emerging detail sets with scaling - RGB percent values vs binary values (conversion is 2.55) - Studio 24 for Tue-Thu sections TBD: Tue 09 Nov or Tue 16 Nov ========== FAQs See FAQ link at: /pages/design_foundation/pages/faqs_121.html ========== Obligations Allocation and Selection 7 days x 24 hrs = 168 hrs wk 168 hrs wk - 56 sleep hrs = 112 hrs to allocate Course Load and Courses DSC 101 DSC 121 x DSC 236 x - not for first semester Eng 101 Mat 117 GS: people courses, writing/speaking, computer science. Check Business minor Work Load Formula CrHr x 3 = B CrHr x 4 = A (CrHr x 3) + Wrk = 60 hrs wk maximum (15 x 3) + 15 = 60 hrs wk (15 x 4) + 15 = 72 hrs wk ========== How we do work D = demonstrate (your ability) S = support (your decisions - w/o preference) C = communicate (your knowledge) Think and Draw Think about what you do and how you do it; Think about what you say and how you say it; Think about what you think and how you think it. Three learning ways 1) from your efforts 2) from your colleagues 3) from your faculty Cooperative matching effort X------------>O Teacher centered X----->|<-----O Meeting halfway X---> <---O Matching effort X-------------- Cooperative overlapping matching effort --------------O> Three people types: (1) those who make things happen; (2) those who let things happen; and (3) those who ask 'what happened?' Project and time management concurrent projects | acceptance -> flex time -> targets -> closure -> END | See Work Plan link ========== Questions ========== | Design Fundamentals return | Home return | Prof Thomas Detrie | detrie@asu.edu |