Grand Canyon Geology Overlaid on Topography
There are two labs that go with this game:
Why is the Grand Canyon so Grand?
designed for a physical geography or physical geology to be the equivalent of about 2.5 typical on ground sessions
Timescapes of the Grand Canyon designed for an introductory geomorphology or physical geology course
Grand Canyon Grand Student Instructions
Grand Canyon Grand Faculty Powerpoint File
Timescales Student Instructions
Timescales Faculty Powerpoint File
Short Zoom Videos Made for Students on this lab
Essence of Why is the Grand Canyon so Grand? lab
Other introductory videos
- Introduction to playing a GPH 112 game by a 62 year old professor
- Investigating Game Settings
- Reading the geological key
Stage 0 Videos
- Stage 0, Question 1(except Pythagorean theorem -that's the next video)
- Measuring distances in the Grand Canyon gameusing the Pythagorean Theorem
- Question 3 Stage 0 Tutorial
Stage A Videos
Measuring rates of Grand Canyon deepening and widening
Stage B Videos
Question B2: How wide will the Grand Canyon be in 10 million years? tutorial
Question B4: Rates of incision vs. widening
Question B13: Temple separation
Grand Canyon Microclimates and Vegetation: NDVI, Summer Surface Temperature and Winter Surface Temperature Overlaid on Topography
There is only one game
Grand Canyon Microclimate Student Instructions: designed for a physical geography lab course to be the equivalent of about 2.5 typical on ground sessions, also suitable for weather and climate introductory .
Grand Canyon Microclimate Faculty Powerpoint
Zoom Videos for this lab:
Question 5 in stage 0 explores cold air drainage, evaporative cooling, diurnal temperatures, treeline
Physical Geography of the Big Island of Hawai'i: Landsat Composite, Dew Point temperature, and Isohyets Overlaid on Topography
There are two labs that go with this game
Physical Geography of the Big Island of Hawai’i
designed for a physical geography or environmental sciences course to be the equivalent of about 2.5 typical on ground sessions
Fire and Ice on the Big Island of Hawaii: Volcanic Hazards and Volcano Modification by Landform Processes
designed for an introductory geomorphology or physical geology course
Big Island Physical Geography Student Instructions
Big Island Faculty Powerpoint File
Idea of a Big Island Tour, linking Google Street views to the game: KML file, Tour locations
Fire and Ice Student Instructions
Fire and ice Faculty Powerpoint File
Zoom Videos for this lab:
Essence of the Hawai'i lab
Stage 0 videos:
Stage A videos:
Question A5 tutorial,going over the example problem
Stage B videos:
Task 2: Deals with an aspect of how long-term climatic changes have altered the physical geography of the Big Island through glaciations during glacial cycles (hydrology and landforms). This video provides a tutorial that supplements instruction in the PDF file
Task 4: Analyzing dew points on the Big island:a tutorial to supplement PDF instructions
Cloud-to-ground lightning in the San Francisco Peaks of northern Arizona
Download the game at this link:
Lightning in the Peaks Student Instructions: designed for a physical geography lab course to be the equivalent of about 2.5 typical on ground sessions, also suitable for weather and climate introductory .
Stages A-B-C-D Microsoft Word File
Youtube Videos for this lab:
Essence of the lab
Lecture video about Lightning for Stage B of the lab.
FUTURE UPDATES AND ABOUT TWO BENT COPPERS:
Please understand that the versions of the labs that we have been testing are "bare bones". Our partner is Two Bent Coppers, a local Tempe, Arizona, sole proprietorship, an Arizona State University alumni with a passion for GIS who took the last five years to develop these games. The games are released to you now much earlier than 2BC wanted. However, 2BC agreed to this distribution because of the need to have great student lab experiences available for online learning.
Two Bent Coppers has plans to increase true gaming aspects in the geovisualizations, as well as add in continuously improved visual effects and data readouts. The Gamejolt website links, provided above, provides 2BC the chance to semi-regularly post updates to the games. So the games will only get better over time.
FUTURE GEOVISUALIZATIONS LABS: We have plans for additional geovisualization labs.
In addition, 2BC is open to developing labs for your study areas also. Please email RONALD.DORN@asu.edu and he will put you in touch with 2BC. However, please realize that data used in these games must be in the public domain, or that the intellectual owners of those data must be able to give 2BC permission to use those data for commercial purposes.