K. Selçuk Candan
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Associate Professor
School of Computing and Informatics
Computer Science and Engineering Dept.
Ira Fulton School of Engineering
Arizona State University
Box 875406
Tempe, AZ 85287-5406
Office phone: (480) 965-2770
Fax: (480) 965-2751
e-mail: candan@asu.edu

      

 

K. Selcuk Candan is an associate professor at the School of Computing and Informatics (Department of Computer Science and Engineering) at the Arizona State University. He joined the department in August 1997, after receiving his Ph.D. from the Computer Science Department at the University of Maryland at College Park. currently, he is serving as an associate director for the Arts, Media, and Engineering (AME) program at ASU and as a founding member for the Center for the Cognitive Ubiquitous Computing. Since 1997, he has also been serving as a visiting research scientist at the NEC Laboratories, America.

Prof. Candan's primary research interest is in the area of management of non-traditional, heterogeneous, and imprecise (such as multimedia, web, and scientific) data.  His various research projects in this domain are funded by a diverse set of sources, including the National Science Foundation, Department of Defense, and DES/RSA (Rehabilitation Services Administration). He has published over 100 articles and many book chapters. He has also authored 9 patents. Currently, he is co-authoring a book on multimedia databases for the Cambridge University Press.

Prof. Candan  is an editorial board member of one of the most respected database journals, the Very Large Databases (VLDB) journal. He is also in the editorial board of the ACM Digital Symposium Collection (DiSC) and a steering committee member for the ACM Multimedia Information Retrieval (MIR) workshop. He has also served in the organization and program committees of various conferences. In 2006, he served as an organization committee member for SIGMOD'06, the flagship database conference of the ACM and one of the best conferences in the area of management of data. In 2008, he will serve as a PC Chair for another leading, flagship conference of the ACM, this time focusing on multimedia research (SIGMM'08). He is also a founding organizing committee member of the First International Conference on Ambient Media and Systems (Ambi-sys'08), a new conference focusing on the challenges associated with ubiquitous multimedia.

For his curriculum vitae, please click here.


Ongoing funded research projects

OASIS / iCare-Assistant

DES/RSA Award, Ubiquitous Environment to Facilitate Access to Textbooks and Related Materials for Adults and School Age children who are Blind or Visually Impaired, 2006-2010;
NSF ITR Medium Award, iLearn: IT-enabled Ubiquitous Access to Educational Opportunities for Blind Individuals, 2003-2008

Principal motivation of the OASIS project is to develop novel technologies to improve access to digital educational content by individuals who are blind or visually impaired. OASIS is a fully accessible digital library to support students who are blind or visually impaired.  OASIS provides semi-automated, interactive content registration tools for helping the content providers in uploading diverse forms of educational materials to OASIS servers. In particular, the content being registered is analyzed and adapted for effective search and navigation support by individuals who are blind. OASIS servers store the digital library content as well as personal preferences, profiles, and bookmarks of the users. OASIS content access interfaces provide integrated, personalized, and contextualized access to library collections, personal collections user annotations, and bookmarks. In particular, OASIS supports both browsing/reading (linear, less guidance) as well as focused search (learning, context, more guidance) access mechanisms.

QUEST/FICSR

NSF Award, AOC: Archaeological Data Integration for the Study of Long-Term Human and Social Dynamics, 2007-2009
Mellon Foundation Award; Digital Antiquity: Planning a Digital Information Infrastructure for Archaeology, 2007-2008

Large-scale archaeological data are never collected by a single research team, but must be compiled from many independent projects. QUEST (QUery-driven Exploration of Semistructured data and metadata with conflicTs and partial knowledge) is part of a joint effort of archaeologists and computer scientists to develop a framework of collaborative tools that will enable a shared information infrastructure for archaeology. The meaning of an archaeological observation is rarely self-evident. Researchers reach conflicting conclusions, not just because their primary data differ, but because they operationalize interpretive concepts differently. Thus it is necessary to maintain the semantic content of original observations while allowing the extraction of the maximum meaning possible from existing datasets. Based on these observations, we are developing a QUEST data model and system that supports exploratory research on the incomplete and conflicting data and taxonomies, based on the query driven data integration and exploration paradigm. QUEST relies on a novel FICSR query processor for feedback-driven inconsistency resolution and reasoning on misaligned data sources

AURA: Design of Dense RFID Systems for Indexing in the Physical World across Space, Time, and Human Experience

ASU-CEINT Award, Indexing in the Physical World across Space, Time, and Human Experience via dense RFID systems, 2007-2008
NSF (Recommended for funding by the Program Director), Design of Dense RFID Systems for Indexing in the Physical World across Space, Time, and Human Experience, 2007-2009

Today, individuals have to function in complex environments, with increasing demands on their time and attention. The tasks in the physical world commonly make use of information centric processes, such as search and explore of physical objects. We envision an informational environment that supports such searches in the physical world. This environment must be transparently embedded with relevant information and should be accessible from small form-factor devices, such as PDAs and cell-phones. In other words, this environment needs to be non-obtrusive and should be organically integrated to individuals’ daily experiences. RFID technology is a natural platform for addressing the issue of information embeddedness.  Indexing in the physical world across space and time using passive and limited-capability tags require innovative data management research at multiple levels. The cost of random access to a large data structure from a single tag necessitate research onto efficient associative encoding of symbolic and numeric logical search attributes (e.g., color, time, popularity). We also do research into enabling distributed data structures that can resolve queries for remote objects, by accessing only local tags, within the specified radio range. In particular, we introduce the concept of aura which encodes object-memory into the environment. Interrogator-mediated aura propagation techniques, in conjunction with spatio-temporal metadata embedded in the RFID tags, are exploited for locating matching objects through a chaining process. Furthermore, in order tackle the issue of unreliable reads and writes, we introduce efficient, yet effective redundancy mechanisms in aura management.

 

ARIA

 NSF Award, Quality-Adaptive Media-Flow Architectures to Support Sensor Data Management, 2003-2007

The objective of our NSF supported data stream research is to incorporate real-time and archived media and audience responses into live performances, on-demand. This requires an innovative information architecture that will process, filter, and fuse sensory inputs and actuate audio-visual responses in real-time while providing Quality of Service (QoS) guarantees. We are developing an adaptive and programmable media-flow ARchitecture for Interactive Arts (ARIA) that will enable design, simulation, and execution of interactive performances. ARIA provides a language interface for specifying intended mappings of the sensory inputs to audio-visual responses. Based on these specifications, different inputs are gathered from performers as well as from the audience. They are then streamed, fused and mapped to different outputs, while maintaining end-to-end delay requirements as well as providing response-quality guarantees. Through a fully integrated multimedia interface, ARIA also brings in external data from databases into live performances. This research is supported by NSF-IDM Program.

Other ongoing research projects (external collaborations)

Agile Information Management

 in collaboration with NEC America Research Labs

The objective of our collaboration is to develop data management technologies for businesses which need agility in their information management systems. Our research within this context include web service and RSS information mashups, XML indexing, streaming, and filtering, as well as human-centric query processing with imprecise and inconsistent metadata.

Digital TV

 in collaboration with U of Torino and Telecom Italia

The objective of our collaboration focuses on the data management challenges associated with the design of interactive television systems, with the goal of making television programs available and easily accessible in multiple contexts. Our research includes contextual-informed classification, recommendation, and navigation within available digital media.
 

 

 
 

 

 

 

Pictures

I enjoy taking pictures...

Okay, I am not very good, but hey why should that stop me from making some of them available online?