| Design Fundamentals | Rev 05 Sep 99 |
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M | Glossary return
- n. Zoology 1. Any of the homologous segments, lying in a longitudinal series, that compose the body of certain animals, such as earthworms and lobsters. Also Called somite.
- n. 1. Abbr. met. metaph. A figure of speech in which a word or phrase that ordinarily designates one thing is used to designate another, thus making an implicit comparison, as in "a sea of troubles" or "All the world's a stage" -Shakespeare 2. One thing conceived as representing another; a symbol.
- n. 1. The imitation or representation of aspects of the sensible world, especially human actions, in literature and art. 2. Biology Mimicry. 3. Medicine The appearance, often caused by hysteria, of symptoms of a disease not actually present.
- v. 1. Imitate; mimic. 2. To act out with gestures and body movement. v. intr. 1. To act as a mimic. 2. To portray characters and situations by gesture and body movement.
- To adjust or adapt to a certain proportion.
To vary the frequency, amplitude, phase, or other characteristic of waves).
- n. 1. Myth. 2. Mythology. 3. The pattern of basic values and attitudes of a people, characteristically transmitted through myths and the arts.
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Prof Thomas Detrie | firstname.lastname@example.org