The tenure game is a perfect information game between two players, Paul chairman of the department and Carole dean of the school. An initial position is given in which various faculty (MELIH, FATIH, etc.) are at various pretenured positions. Paul will win if some faculty member receives tenure - Carole wins if no faculty member receives tenure. Each year (or round if you will) Chair Paul creates a promotion list L of the faculty and gives it to Dean Carole who has two options.
- Option One: Carole may promote all faculty on list L one rung and simultaneously fire all other faculty.
- Option Two: Carole may promote all faculty not on list L one rung and simultaneously fire all faculty on list L.
The report is mainly examines Tenure Game with some variations and strategy analysis. The report is based on Joel Spencer's (a famous Matematician in Probabilistic Methods) "Randomization, Derandomization, and Antirandomization: Three games" paper.
Download: [.pdf]
(with Prof. Errol Lloyd)
The Josephus problem is a historic relative of the currently popular televison show Survivor. In the Josephus problem, the numbers from 1 to n are arranged in a circle, and starting from position 1, every mth number around the circle is eliminated until only one number, the sole survivor, remains. In this paper we give an algorithm for determining the sole survivor in time O(max(m, m log n/m)).
The best prior result ran in time O(m log n).
You can download the presentation given in talk in the Discrete Math Group at ASU, 2005 [ .pps].
A Brauer chain for a positive integer n is a sequence of integers 1 = a0, a1, a2, ... , ar = n such that ai = ai-1 + ak for some 0 ≤ k < i and 1 ≤ i ≤ n. Brauer chain simply solves one of the essential problems of arithmetic in computer; "calculating xn using minimum number of multiplications". In this paper, several heuristics for approximating minimum length Brauer chain for a given number n, is discussed. These heuristics are based on some greedy approaches and dynamic programming. Experimental results show that the approximation ratio is smaller than 1.5 for these heuristics and even better we achieved a very good approximation ratio.