War Torn Village



Decided I wanted to make some changes to the War Torn Village and add a few more funky terrain ideas into the mix. Here is the revised version (or version II) with smoke and fire added in.

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The Trees follow forest rules. Smoke is exactly the same as the current smoke/fog rules. Fire (the red difficult terrain marker) works as follows: If movement into or if activating on take 5 fire damage. Sort of like the Magma Keep optional rules. I also made it partially Huge accessible. I like this revision much better than the original. More colorful of course.


Forgotten Catacombs



I decided to try another and came up with a nice cave map. The "Forgotten Catacomb" has pits, bridges and wacky victory areas plus a pool of radiance which grants creatures that stand in it regeneration. More brilliant colors this time. [:)] Only special ruling I put on this one is on the wooden bridges. Large creatures can "squeeze" to cross them (which might be allowed already I didn't feel like looking it all up).

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Cursed Swamp



This map I was trying to come up with something new and different of my own. I created this and a couple new terrain ideas along with using a smidge of forest. The Cursed Swamp has "Cursed Swamp" terrain and Quicksand. Both will make this map a very bizarre and tough one to play on.

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White Triangles = Difficult terrain.
Yellow Triangles = Trees
Trees: Trees have their own rules in Forested Terrain now.
Purple Triangles = Cursed Swamp
Counts as Difficult Terrain and any creature that ends it's turn on a Cursed Swamp square must roll a DC 14 or suffer a cursed effect.
1st failed DC save: -2 save for the remainder of the game.
2nd failed DC save: -2 attack, -2 AC for the remainder of the game.
3rd failed DC save: Slow: Can't attack and move on the same turn and can't make more than 1 attack per turn.
4th failed DC save: Cursed damage: 5 damage whenever Cursed creature activates.
5th failed DC save: Creature is Destroyed!
Black Triangle = Quicksand
Count as Difficult Terrain and any creature that moves into or activates on must roll a DC 16 or lose their turn and make a second DC 16 save. Failing the second DC save the creature sinks under and eliminated from the game.


Icy Chasm



With Winter coming I thought I'd try something with a snowy background. Icy Chasm is a canyon covered in snow, with rough deep patches and a frozen river.

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Careful! There may be Thin Ice and you'll fall in and get hypothermia. Adds Thin Ice terrain which works as follows. “Thin Ice: All squares of the frozen river contain Thin Ice. Thin Ice counts as Difficult Terrain. Any creature that moves into or activates on must roll a d20, on a 1-5 it takes 5 cold damage.” Obviously immune and resistant to cold creatures get a small advantage here.


Feudal City – Festival Square



A request for a four player map with no fancy terrain was made by my best friend so I went to work to put together something new.

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Feudal City - Festival Square is part one of a series of modular city maps I planned on making. They will all fit together to make a very large city area once it's completed. This 30X30 map is a big, city square with surrounding marketplace, taverns, inns, aristocrat residences, slums, City Guard station and of course the city square. Each starting area starts in a corner and the sole Victory Area is the square itself. Nothing fancy here, only difficult terrain and lots of buildings.


Feudal City – Sin Quarter



Part two of the Feudal City. The Sin Quarter ripe with gambling houses, thieves guild, and many other shady places. It has a couple of small squeeze points for large figures but nothing extreme.

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Minotaur Labyrinth



Here is my second Winter Fantasy submission and newest map [:)]. It's the Minotaur Labyrinth. I wanted to create something that could be interesting for the DDM community draft so this is what I came up with. Somewhat mazelike and filled with a spattering of difficult terrain, some spike stones and blood rock. The most unique feature of this map is the Sigils of Obedience. Their effect is one that can make certain pieces for the draft at Winter Fantasy extremely strong. The sigils read as follows:

Sigils of Obedience: When a creature sets up on a Sigil of Obedience at the start of a skirmish, treat this creature as if it did not have any difficult, wild or always out of command abilities. The way they are placed on the map makes it hard to not have a creature start out of your command radius if using a sigil, unless you have more than one commander that is. Wandering monsters even get a chance to start on one. I think it'll add a lot of fun to the game. Early assault points should be fairly easy to get with a few fairly fast pieces.

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I hope you like it!


Sacred Oasis



My latest map I wanted to come up with something outdoors and figured I hadn't done a desert maps so that's what I chose. The Sacred Oasis is a Huge friendly but smaller map of 30 X 21. Meaning battles will occur quickly. A shared victory area of the Oasis itself will also make for an expected battleground. Combining walls, difficult terrain and some forested area terrain as well. I think visually it's one of my best maps to date.

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Repentant Graveyard



My latest edition is a simple graveyard map. Or at least so it seems.... The Repentant Graveyard has several tombstones and a few above ground crypts as well as a Mausoleum and a Gravedigger's shack. There's even an open grave and a few bodies waiting to be buried. It's a place where the dead rise to repent their sins.

There is a mysterious mist that fills the air around the graveyard, the "REPENTANT MISTS". When one of your living creatures is destroyed roll a D20, on a roll 16+ replace it with an undead creature under your control with cost 10 or less.

With the Lich Necromancer effect obviously since it's your creature you get to resolve the Repentant Mist effect first, then if that fails the Lich Necromancer's would resolve as normal.

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Downtown Archeronapolis



My first Gencon map submission. DOWNTOWN ARCHERONAPOLIS - Indianapolis, Indiana ravaged by the dark powers of an unholy triumvirate from the Eternal Battlefields of Archeron and the Nine Hells of Baator. Asmodeus the King of the Nine Hells, Gruumsh the God of Orcs and Hextor Lord of Tyranny and Evil. Unleashing their terrors upon the great city they have defiled it's once admirable facade transforming it from a busy cityscape to a demon's playground. Mutated for the pleasures of carnage and war that the dark gods demand. Fierce battles must be fought in order to restore the sanctity of the once great city!

This is the most detailed and intricate map I've made thus far. It's a map with scatterings of rough (difficult) terrain, a large lava river (pit), smoking debris (smoke) and even demonic orifices (pits). It promises to be a brutal map for miniatures combat.

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Spider Caverns



Deep in the subterranean, nether regions of the Underdark lay many mysterious and treacherous locus. Among the most horrifying on the outskirts of what once was a civilized undertown exist the Spider Caverns. Perhaps the lair of giant spiders or those touched by Lolth, the dark goddess, or the cursed Driders or even perhaps the former nest of a Bebilith.

On this dark and eerie map there are tidbits of difficult terrain, a sacred circle, a pit, a couple statues and two new terrain types I've included. The first is Web Terrain which acts as entangle DC 14 and Stalactite Terrain which uses difficult terrain rules that only work on flying creatures.

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Island of the Sirens



The cursed wailing of the banshees and sirens has dragged many ships to their doom upon the shores of this cursed island. The tides rip inward and waves crash pushing ships nearer and nearer to the reefs and rocks that lie ahead. Hidden by the mists of the sea there is little hope for all that fall under the spell.

Just wanted to make a large island area with many shipwrecks, don't ask me to explain my muse. :-P The Island of the Sirens is yet another advancement of my skills.

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Blackfoot Inn



On the outskirts of an area of badlands where many orcish and gnollish tribes dwell lies the Blackfoot Inn. What once was a lavish gateway to the eastern civilizations now remains only a last chance stop before entering the treacherous wastes the owner and former adventurer Darquen Blackfoot boards travelers and those who are fool enough to enter the dark forests.

A simple map of a first level of an inn and stables with the surrounding forest and road. The detail work I’ve put into this was a ton of fun. My best map yet!

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White Palace



In the chilly wastes lies a path leading to the lair of the icy fanged monstrosity. A white dragon of gargantuan size whose mere sight can freeze the blood of men. Here in its White Palace the creature rests awaiting its next victims.

This was a coordinated map that Jai designed and I prettied up. Structurally I think it’s excellent and offers a few interesting skirmish possibilities as well as makes a great lair for any cold monster.

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The Grand Athenaeum



The Grand Athenaeum housed in the largest port city of the empire was said to be the most comprehensive library and collection of arts in the known world, until the orcish tribes attacked. They came from the sea, a tactic unheard of from the primitive warriors lending confirmation to the rumors that a powerful force was guiding them. Though ravaged this great monument to the skills and knowledge of its people leaves all that see it in awe.

I decided to make a big library map and I think it turned out pretty swanky.

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Faerie Grove



The Faerie Grove is a magical place where the fairies frolic all day and cast their spells of faerie fire and sleep inducing mushrooms. Surrounded by giant redwood trees the home of the fairies offers an interesting place for forces to battle. The forces of the forest have an advantage on their lands.

Simple idea that I put into the making from Greyhaze’s idea.

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Dark Alleyways



The Dark Alleyways of a foggy late evening city where magic lamps do their best to dispel the fog for the safety of its inhabitants. Yet the rogues and bandits run rampant as they somehow breach the walls of this haven to pillage and kill.

I felt my old city maps lacked something and wanted to create a new one that shows my honed map making skills. I think it turned out very nice.

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Lost Halls of Ancients



In the Lost Halls of Ancients lie the remnants of a race of creatures from beyond even the first age of elves. The “elder race” or “forgotten ones” civilization vanished long ago yet their incredible architecture remains. Hidden in the depths of the underearth where no mortal of this day has ever stepped foot. Were they titans or giants or creatures of the planes? Little can be found as to their origins or fate save the massive underground lair.

A fairly simple map I think but offers some interesting skirmish possibilities.

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Garden of the Celestial Order



In the tranquility of the garden awaits an adept monastic order capable of battling the greatest of foes. They train night and day to hone their skills and bodies to be deadly instruments.

Just wanted to make an asian/oriental map.

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The Hive



Deep underneath the coastlands near a busting city port lies a hive of extraplanar insectoid creatures, a Formian hive city ruled by a young and vicious queen that believes all outside beings are a threat to their existence. Other creatures have invaded their caverns and catacombs only to be destroyed and left for lesser vermin to feed upon.

I wanted to try some new techniques for creating a cave map. All the walls on this map were created by a variety of crazy photoshopping ideas. To block line of sight through the middle I placed a secret door ala Ratfang Sewers.

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Ravaged Farmstead



On the skirtlands of the coastal cities lay many farms scattered about the wilderness. Legend tells of a monstrous creature that attacks without warning and slays all that lives never pillaging or feeding as if it were hunting for sport. Many have died and despite efforts by many adventurers the creature has never been caught much less been seen. It still hunts and strikes fear in the hearts of all.

I wanted to make a farm map for some time now. I created crop terrain that benefits medium and smaller creatures similar to my Grand Athenaeum.

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Infernal Depths



Deep within the earth lies a maze of caverns in which only the most diabolical creatures could live and thrive.  Bubbling lava and hidden passageways lie ahead for any adventurer who dares travel to this evil place.

Trying some new art I created from various textures and filters in photoshop.  I like how it turned out.

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