Brittlebush Valley
A place where the New West meets the Old amid a natural world that cares
nothing for either
Patsons Printing, 2005
A self-published work of fiction. Sample chapters available
through links,
below.
To purchase: Send $10 in cash or check (payable to
Steve Pyne) to:
Brittlebush Valley
15221 North 61st Ave
Glendale, AZ 85306
Price includes shipping.
A Ridge Too Far
In which
Brittlebush Valley is located on the map of imagination, as a
destination rarely reached or if arrived at, seldom settled
The Falling of Dr.
Duff
In
which the Valley's resident academic fells a tree and deconstructs his
life.
Dream Catchers
In
which the basic economy of Brittlebush Valley becomes apparent, of
merchandising aspirations into land
Bucky Goes Bust
In
which Wally becomes Bucky again, sort of, an awkward hybrid, and is
welcomed to Brittlebush Valley with near-thunderous silence
Lonnie's Place
In
which the larger community seeks to move its past into the future, if
they could only convince an inarticulate Job, stubborn as an old snag,
to see reason
Mount Cabeza
In
which is described the Valley's most prominent landscape feature, which
was also its most hidden.
Getting Around
Buffalo Wallow
Estates
In
which Flake and Sleaze scheme to swap specific land for unspecified
development, demonstrating the fundamental calculus of the Valley,
by
which subdivision leads to multiplication.
Emerson and the Elk
In
which two Valley residents, the hominid and the bovid, championed
respectively by a Dr Duff desperate for redemption and a herd of elk
eager
for fodder, do battle over white-boned fields of aspen.
Uncle Rheebitt's
Story
In
which Bucky finds a niche and gives Brittlebush Valley a voice it
didn't want, a croak heard round the world
Norma's Bridge
Group
In
which the hunter becomes the hunted, as a couple from the Big City
trade one wilderness for another
AVE Marie
In
which an old new resident builds a house, and transforms a solitary
dream into a communal nightmare.
The Horseman,
Passed By
In
which one of Brittlebush Valley's own tells the story of the western
cavalier, riding - or hobbling, or maybe staggering -
into
a New West sunset.
Deet and Sherrie
In
which a literary romance, of a sort, flourishes, aftr a fashion, once
flames cool and passion kindles.
Axel's
Auto-Suggestion
In
which Brittlebush Valley's mechanic ponders loss and redemption amid a
geography of gears and a theology of carburetors.
Kurt Krauzkutt: A
Canto
In
which the axe meets the word, and a timber beast finds himself reborn a
philosopher.
Hill and Dale
In
which Kieffer realizes, without much conscious thought, that the crummy
road he travels daily resembles the Valley he lives in.
Bucky Gets Listed
In
which Brittlebush Valley's most famous, and hated, hybrid gets the
attention it might deserve.
Adam Grizzly
In
which visions become more vivid than reality, and the monkeywrenching
of a born-again prankster turns lethal.
Doc's Karma
In
which the community begins the rehabilitation of Doc's car, and Doc,
unknowingly, begins the reconstruction of his literary life.
The Longhorn, and
the Short of It
In
which home and range separate, trampled beneath the lowing hoofs and
horns of an exurban stampede.
The Legend of
Locusteater
In
which the Native Blanks find fortune, and a kind of fame, and a slot
for
their way of life.
The Road to Ruins
In
which a park ranger, to entice visitors, has a dream, to build within
the Blanks, a road.
Lacuna
In
which Brittlebush Valley is contrasted with its Sierra sister, as
remembered by the region's resident genealogist.
Becky and Phil
In
which, through sun and shadow, the Campbells continue to make their
peace in the Valley.
Maggie's Return
In
which a Valley visitor from the season of childhood becomes a grown-up
resident.
Trail's End
In
which Dr. Duff and Pete the Packer do literary battle for the soul of a
Brittlebush Valley intent on buying a restored transmission.
Getting On
Little Verde
In
which Emerson Paine Kieffer (aka Dr Duff, alias Doc), after the long
summer of his discontents, searches for the source
of
the Valley's stream